Commit History

Autor SHA1 Mensaxe Data
  Mugen87 d9831d7b36 Examples: Clean up %!s(int64=8) %!d(string=hai) anos
  Mr.doob da79f04826 WaterShader: Clean up. %!s(int64=8) %!d(string=hai) anos
  Erman Geliboluoğlu adca80da08 Fix for #10582 %!s(int64=8) %!d(string=hai) anos
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs %!s(int64=8) %!d(string=hai) anos
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  aardgoose dc14e3ec01 remove UniformsUtils.* %!s(int64=8) %!d(string=hai) anos
  Mr.doob 928c8177ab Removed no longer needed uniform types. %!s(int64=9) %!d(string=hai) anos
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Mr.doob 945a88ec75 Clean up. %!s(int64=9) %!d(string=hai) anos
  Kevin 3cb726be56 Update WaterShader.js add Fog and Side Support %!s(int64=10) %!d(string=hai) anos
  gero3 fb210eb85e add new rule disallowNewlineBeforeBlockStatements %!s(int64=10) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. %!s(int64=10) %!d(string=hai) anos
  brason b0f0c3bd1a Remove unnecessary semicolons %!s(int64=10) %!d(string=hai) anos
  Jan Wrobel c24855eedf Do not generate mipmaps if render target generateMipmaps is not set. %!s(int64=10) %!d(string=hai) anos
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
  Mr.doob 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! %!s(int64=11) %!d(string=hai) anos
  Christopher Probst 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references %!s(int64=11) %!d(string=hai) anos
  Joshua Koo b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) %!s(int64=11) %!d(string=hai) anos