takahiro
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d75cd5f3d2
Update MMDMaterial Shader
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9 years ago |
Mr.doob
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c6722d05ea
Updated builds.
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9 years ago |
Mr.doob
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f40fa456c3
Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs...
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9 years ago |
Mr.doob
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14f07edd10
Updated builds.
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9 years ago |
Mr.doob
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a83440c61e
shadowmap_vertex: added directives back (broke external shaders)
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9 years ago |
Mr.doob
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592dd91b3d
Updated builds.
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9 years ago |
Mr.doob
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cb30dcc210
Workaround for Android.
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9 years ago |
Mr.doob
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9d174a1da6
Updated builds.
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9 years ago |
Mr.doob
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3b54f69c72
Refactored light structs in shaders. Fixed StandardMaterial breakage.
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9 years ago |
Mr.doob
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945a88ec75
Clean up.
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9 years ago |
Mr.doob
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6fefbde32d
Updated builds.
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9 years ago |
Mr.doob
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5c59443d2c
WebGLProgram: Change NUM_* for ShaderMaterial too.
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9 years ago |
Mr.doob
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e0b03450b9
Updated builds.
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9 years ago |
Mr.doob
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88c51fed5c
Clean up.
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9 years ago |
Mr.doob
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9e6b3e1fce
shadowmap_vertex: these directives are not needed, the loop unroller will take care of it.
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9 years ago |
Mr.doob
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021a30d01d
Updated builds.
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9 years ago |
Mr.doob
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0d4e8264e5
ShaderLib: Clean up.
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9 years ago |
Mr.doob
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0b9af5eef0
ShaderLib: Replaced res code as per @tschw suggestion in #7153.
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9 years ago |
Mr.doob
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96035ecc35
Updated builds.
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9 years ago |
Mr.doob
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28697338c2
WebGLProgram: Unroll loops only for internal shaders.
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9 years ago |
Mr.doob
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ed80437465
Updated builds.
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9 years ago |
Mr.doob
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987b6888d9
Reverted shadowMap type change.
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9 years ago |
Mr.doob
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4a9ad0e2d8
WebGLShadowMap: Use THREE.NearestFilter for the RenderTarget.
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9 years ago |
Mr.doob
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8ecba28065
WebGLProgram: Unroll loops.
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9 years ago |
Mr.doob
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7f1e630325
WebGLProgram: Replace NUM_*_LIGHTS in javascript.
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9 years ago |
Mr.doob
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f4d862f63c
lights_* glsl clean up.
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9 years ago |
Mr.doob
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63f8ded1c7
WebGLPrograms: Removed unused numShadows reference.
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9 years ago |
Mr.doob
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4492fe35c2
WebGLProgram: Removed no longer used define.
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9 years ago |
Mr.doob
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76525fd139
Merge pull request #8037 from Mugen87/dev
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9 years ago |
Mugen87
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5145a6fea3
removed "shading" property from MeshLambertMaterial
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9 years ago |