Takahiro
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db225f59b4
Not override name property of object with undefined
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8 years ago |
Takahiro
|
5cb64c0324
Remove Bone.skin assignment
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8 years ago |
Takahiro
|
96893766ca
Remove _node.matrixAutoUpdate = false;
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8 years ago |
Takahiro
|
9020017a80
Support non-declared buffer.type
|
8 years ago |
Takahiro
|
1f8fd19d67
Remove an extra space
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8 years ago |
Takahiro
|
7d4d9c8f0a
Replace loader.responseType = with loader.setResponseType()
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8 years ago |
Takahiro
|
d8e8e57969
GLTFLoader scenes support
|
8 years ago |
Takahiro
|
fa5c23ef21
Always update textureLoader.crossOrigin from GLTFLoader
|
8 years ago |
Takahiro
|
0b9bb1f22c
Let GLTFLoader set proper crossOrigin
|
8 years ago |
Mr.doob
|
6a966dd5d3
GLTFLoader: Don't fail when node is undefined.
|
8 years ago |
Mr.doob
|
74c7481e42
GLTFLoader: Clean up.
|
8 years ago |
bdysvik
|
e4a46ae56f
Added Line and LineSegments support for the Three.js glTF loader. Includes two examples: snowFlake and SnowFlakes where snowFlake is a THREE.Line object and snowFlakes a THREE.LineSegments object. Both examples are based on the geometry in the bufferedgeometry/lines/indexed demo.
|
8 years ago |
Steven Wittens
|
01d5d9342e
- Use if instead of shortcircuiting operator
|
8 years ago |
Steven Wittens
|
376df0a61d
tabs vs spaces: the empire strikes back
|
8 years ago |
Steven Wittens
|
7895397c5d
- Parse out extras as Object3D.userData for scene, camera, node, mesh, primitive
|
8 years ago |
Takahiro
|
46c3c5a1ce
Fix GLTF Skinning bug
|
8 years ago |
Don McCurdy
|
48cfde8e8f
Remove unnecessary delete.
|
8 years ago |
Don McCurdy
|
9367a573aa
Use color/emissive and map/emissiveMap as appropriate.
|
8 years ago |
Don McCurdy
|
1042cf26cf
Add specular/specularMap passthrough.
|
8 years ago |
Don McCurdy
|
b2fba537f0
Add support for glTF emission textures.
|
8 years ago |
Takahiro
|
6a666d415a
Fix var name conglict in GLTFLoader
|
8 years ago |
Takahiro
|
bade207795
Fix GLTFLoader joint search bug
|
8 years ago |
Don McCurdy
|
51355ac7ad
Map glTF STEP interpolation to THREE.InterpolateDiscrete
|
8 years ago |
Mr.doob
|
3d9a27a72f
GLTFLoader: Removed .bind() craziness.
|
8 years ago |
Mr.doob
|
67b4a111bc
GLTFLoader: Continue loading even if textures are missing.
|
8 years ago |
Mr.doob
|
9e3d48ef07
GLTFLoader: Added deprecated message.
|
8 years ago |
Mr.doob
|
e5b6981c95
GLTFLoader: Reverted animations to clips rename. See 9aab3c6b983a9876ee567c9370fb7987344ebcf1.
|
8 years ago |
Don McCurdy
|
a24cd5bcfc
Remove interpolator filtering, make copies of input buffers.
|
8 years ago |
Don McCurdy
|
d68189d11b
Fix dropped interpolator in validation.
|
8 years ago |
Don McCurdy
|
9aab3c6b98
Provide AnimationClip objects from GLTFLoader.
|
8 years ago |