Commit History

Autor SHA1 Mensaxe Data
  Pontus Leitzler dbd9adecff Removed console.log %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2187bdf1d6 Started ColladaLoader2. %!s(int64=10) %!d(string=hai) anos
  Mr.doob b25a8178ca Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob da52161619 BufferGeometry.updateFromObject() uvs handling. Thanks @WestLangley. See #7179. %!s(int64=10) %!d(string=hai) anos
  Mr.doob eaf0f0cdce Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 74f2813656 Simplified *Light.toJSON() %!s(int64=10) %!d(string=hai) anos
  Mr.doob c74fa04f2f Simplified Object3D.toJSON() %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8c1a269553 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob dfd2d8be8d toJSON: Moved geometry/material handling to Object3D. Fixes #7262. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a387c43d1c Added performance.now() polyfill. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9c97ee55d0 ObjectLoader: Clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 22de744d50 ObjectLoader: material can be undefined. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 865f248f4f Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 120beba99f WebGLShadowMap: Moved getViewport out of loop. See #7239. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 03987d2673 WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f2190c3bd5 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Rafael Gaino 8f0ef65632 Fixed typo on font name %!s(int64=10) %!d(string=hai) anos
  Mr.doob b7961957e9 Minor clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob cf70776b04 Merge pull request #7259 from repsac/anim_fix %!s(int64=10) %!d(string=hai) anos
  Mr.doob 49675248c3 Merge pull request #7255 from mkkellogg/dev %!s(int64=10) %!d(string=hai) anos
  mkkellogg 72670aef67 Unrolled loop in calculation of PCF shadow maps for point lights. %!s(int64=10) %!d(string=hai) anos
  mkkellogg 83e2794ac8 Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d0ddf0f489 Merge pull request #7250 from alexconlin/patch-1 %!s(int64=10) %!d(string=hai) anos
  Mr.doob b136d53112 Merge pull request #7248 from tamarintech/feature/implement_normals %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1a06e794e1 Merge pull request #7251 from WestLangley/dev-world_normal %!s(int64=10) %!d(string=hai) anos
  WestLangley 73cc29aef6 Corrected calculation of world normal %!s(int64=10) %!d(string=hai) anos
  Alex Conlin 5e2d24d08c Fix broken link to Canvas 2D Context specification %!s(int64=10) %!d(string=hai) anos
  Mr.doob fbc81c83ed Merge pull request #7242 from WestLangley/dev-circle %!s(int64=10) %!d(string=hai) anos
  Mr.doob b521f8bd1d Merge pull request #7246 from tamarintech/fix/force_load_elements_in_order %!s(int64=10) %!d(string=hai) anos
  Elijah Snyder 262fb39e67 Implement normals loading %!s(int64=10) %!d(string=hai) anos