Histórico de commits

Autor SHA1 Mensagem Data
  Mugen87 50d05fc234 WebGLRenderer: Add activeCubeFace/activeMipMapLevel to setRenderTarget() 6 anos atrás
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 7 anos atrás
  Mr.doob cd0f294d52 PMREMGenerator: Spaces to tabs. 7 anos atrás
  Mr.doob 38b50a6695 PMREMGenerator: Fixed paper link. 7 anos atrás
  Mr.doob 18fef30159 PMREMGenerator: Increased default samplesPerLevel and clean up. 7 anos atrás
  Jordan Santell 90db175095 Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288. 7 anos atrás
  Jordan Santell 56e29c8a26 PMREMGenerator now appropriately flips cube textures from WebGLRenderTargetCube. Fixes #15301 7 anos atrás
  WestLangley 3d8f71715d Simplify blending mode 7 anos atrás
  Mugen87 3bbef60318 Examples: Clean up 7 anos atrás
  WestLangley 9b91fe07ad Added dispose() methods and clean up 7 anos atrás
  WestLangley ab2a05ae25 Custom blending mods 7 anos atrás
  WestLangley bfd9631b5d Clean up formatting 7 anos atrás
  Daniel Hritzkiv c7c5645949 Formatting 8 anos atrás
  Daniel Hritzkiv ee3f0b3277 PMREMGenerator.js: getCurrentRenderTarget -> getRenderTarget 8 anos atrás
  Daniel Hritzkiv 26a4288b01 Restore previous renderTarget after update() 8 anos atrás
  Mr.doob 27ef9f1b8f Correct PMREM cubemap fix. See #10562. 9 anos atrás
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 anos atrás
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 anos atrás
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) 9 anos atrás
  Mr.doob f2f74f9d4f PMREM* code clean up. 9 anos atrás
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes 9 anos atrás
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. 9 anos atrás
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. 9 anos atrás
  Ben Houston f053a9268c add comments to PMREM generator and packer. 9 anos atrás
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. 9 anos atrás
  Ben Houston 964e08beef fix bug in encodings.glsl 10 anos atrás
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. 10 anos atrás
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 10 anos atrás
  Ben Houston f3d4aae57b more work on PMREM 10 anos atrás
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js 10 anos atrás