Cronologia Commit

Autore SHA1 Messaggio Data
  Daniel Hritzkiv c7c5645949 Formatting 8 anni fa
  Daniel Hritzkiv ee3f0b3277 PMREMGenerator.js: getCurrentRenderTarget -> getRenderTarget 8 anni fa
  Daniel Hritzkiv 26a4288b01 Restore previous renderTarget after update() 8 anni fa
  Mr.doob 27ef9f1b8f Correct PMREM cubemap fix. See #10562. 9 anni fa
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 anni fa
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 anni fa
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) 9 anni fa
  Mr.doob f2f74f9d4f PMREM* code clean up. 9 anni fa
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes 9 anni fa
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. 9 anni fa
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. 9 anni fa
  Ben Houston f053a9268c add comments to PMREM generator and packer. 9 anni fa
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. 9 anni fa
  Ben Houston 964e08beef fix bug in encodings.glsl 9 anni fa
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. 9 anni fa
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 9 anni fa
  Ben Houston f3d4aae57b more work on PMREM 9 anni fa
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js 9 anni fa
  Ben Houston 8a630a75df Added Float, Half float buffer support for HDR. Fixed a bug in 9 anni fa
  Ben Houston 4ad84caf50 add HDR images to examples. 10 anni fa
  Ben Houston 837cd59366 example is starting to work with the new code. 10 anni fa
  Ben Houston 49f49beada clean up PMREMGEnerator, incorporate global encodings.glsl. Add into the THREE namespace, move into examples. 10 anni fa