Commit History

Author SHA1 Message Date
  Mr.doob e0fdf76de0 Materian.toJSON: Added displacementBias. 10 years ago
  Mr.doob 9cfdb1dc1e Merge pull request #7124 from WestLangley/dev-clearColor 10 years ago
  WestLangley 13014d3c10 Fixed clearColor bug 10 years ago
  Mr.doob 22d146f3c1 Updated builds. 10 years ago
  Mr.doob 3d97a3101f MeshLambertMaterial: Removed shading as it's no longer supported. 10 years ago
  Mr.doob 61be47fd8b Removed NoShading constant. Fixes #7115. 10 years ago
  Mr.doob 47e1c58d19 Merge pull request #7110 from tschw/SkinTangents 10 years ago
  Mr.doob 02348e1f1b Merge pull request #7109 from tschw/fix7028 10 years ago
  tschw 01609aec77 Skin shader cleanup. 10 years ago
  tschw d37516be39 Fixed skin shader lighting. 10 years ago
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 years ago
  Mr.doob 15a74935e0 Updated builds. 10 years ago
  Mr.doob 4c286c3649 Merging with @WestLangley's displacementMap implementation. See #7107. 10 years ago
  Mr.doob e99de1dd0d Updated builds. 10 years ago
  Mr.doob ebc3f77361 Fixed displacementmap_vertex. I think... 10 years ago
  Mr.doob 28fed3a304 ShaderChunks: Simplified normals vertex code. 10 years ago
  Mr.doob 45d36cb9e1 Spaces to Tabs 10 years ago
  Mr.doob e0db83c4f2 WebGLProgram: Use displacementMap only when the system supports vertex textures. 10 years ago
  Mr.doob 872fce99b9 Brought webgl_materials_normaldisplacementmap back. 10 years ago
  Mr.doob 8e5a4003eb Updated builds. 10 years ago
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 years ago
  Mr.doob de8b15a3e6 MaterialLoader: Removed attributes. 10 years ago
  Mr.doob 90a51821df Added begin_vertex.glsl 10 years ago
  Mr.doob a4bed5be10 Renamed default_vertex.glsl to project_vertex.glsl 10 years ago
  Mr.doob 42b1100b04 Updated builds. 10 years ago
  Mr.doob f8073eb823 WebGLRenderer: Reverted groups with single material. See #7057. 10 years ago
  Mr.doob 8fe9093d81 SceneUtils: Minor tweak. 10 years ago
  Mr.doob b67a62c189 Removed needed MultiMaterial from drawcalls example. 10 years ago
  Mr.doob a47de5fdd1 Updated builds. 10 years ago
  Mr.doob 287847416d WebGLRenderer: Handle geometry groups without multi-material. See #7057 10 years ago