Commit History

Author SHA1 Message Date
  Takahiro 46ee5b62b9 Remove workaround from WebGLExtensions and add if ( gl.isWebGL2 ) instead 7 years ago
  Takahiro 062d7db20b Remove .isGLSL3 property from ShaderMaterial and determine GLSL3 shader code by checking #version instead 7 years ago
  Takahiro 5219c0f120 Save isWebGL2 to WebGL context object 7 years ago
  Takahiro fd7ced8f64 Clean up WebGLProgram 7 years ago
  Takahiro 32cb6727ce Add .isGLSL3 to ShaderMaterial 7 years ago
  Takahiro cf3ff012ed Clean up WebGLProgram 7 years ago
  Takahiro b1f0db4ea9 Ignore EXT_frag_depth for WebGL 2.0 7 years ago
  Takahiro b3af65a958 Skip GLSL conversion if material is RawShaderMaterial 7 years ago
  Takahiro 63839ee02f Minor clean up 7 years ago
  Takahiro d1d38c9bc0 WebGLRenderer WebGL2.0 basic support 7 years ago
  Mugen87 b07c5088eb WebGLProgram: Enable loop unrolling for clipping planes 7 years ago
  Mugen87 398bdda26c WebGLProgram: Rename unroll loop pragma 7 years ago
  Mugen87 e4daafa3e2 WebGLProgram: Introduce loop unrolling pragma 7 years ago
  Mugen87 73702d6a82 WebGLProgram: Trim log messages 7 years ago
  Mr.doob 76c043f39c WebGLProgram: Clean up. 7 years ago
  Fernando Serrano 1f6eaf8b1c Fix first empty line on RawShaderMaterial shaders 8 years ago
  Mugen87 f6d48fac79 Clean up some more linter warnings 8 years ago
  Mugen87 493b6e1a5e Clean up linter warnings 8 years ago
  bentok 680f499d6b Add file extension to import paths 8 years ago
  Mr.doob 4615501757 WebGLRenderer: Removed renderer.extensions calls. 8 years ago
  Mr.doob afeb0db86c WebGLRenderer: Removed material.__webglShader 8 years ago
  Mr.doob 4ab3305a4a Fixed some lgtm.com alerts. 8 years ago
  Mr.doob 122a8d550f WebGLProgram: Moved dithering_pars_fragment include logic to glsl preprocessor. See #11076. 8 years ago
  aardgoose c8b5dc8791 use more selective whitespace matching 8 years ago
  Brian Chirls 88b397eede Renamed DITHERING defines in shaders 8 years ago
  Brian Chirls e1f2773178 Rename removeBanding to dithering #11076 8 years ago
  Brian Chirls c40466c4a2 Add parameter to Material to remove banding with dithering 8 years ago
  gero3 adb7979ddf Allow commenting out #includes 8 years ago
  Mr.doob 07b64132c4 Skeleton: Moved useVertexTexture logic to WebGLRenderer. See #10754. 8 years ago
  Kevin Schmidt ddd8c2b1eb Fixing #10341 by directly using the camera space coordinate for 8 years ago