Mr.doob
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e6e95d523b
Fixed E2E (bis)
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2 anni fa |
Mr.doob
|
9a18d344ec
Fixed E2E
|
2 anni fa |
Mr.doob
|
bea24b475d
WebGPU: Set available only when able to requestAdapter().
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2 anni fa |
Garrett Johnson
|
783185aba3
Examples: Use new gpuType field in GPU Picking, fix bugs (#26001)
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2 anni fa |
ycw
|
efdd7def1f
Update WebGLRenderer.html (#26002)
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2 anni fa |
mrdoob
|
379b49e3ae
USDZExporter: Added texture.channel support (#25996)
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2 anni fa |
Mr.doob
|
eeae9a6286
USDZExporter: Clean up.
|
2 anni fa |
Michael Herzog
|
fbf6d9de8d
Examples: Clean up. (#25994)
|
2 anni fa |
Cory Stegelmeier
|
7fdb969649
GLTFLoader: Preserve unknown glTF extensions on "mesh" properties (#25948)
|
2 anni fa |
Mr.doob
|
37c862ed1e
Updated builds.
|
2 anni fa |
Michael Herzog
|
94c43c95c8
WebGLRenderer: Improve interger attribute support. (#21606)
|
2 anni fa |
Michael Herzog
|
2c6cf61fa2
Examples: Remove `webgl_skinning_simple`. (#25992)
|
2 anni fa |
Michael Herzog
|
7c764c2cf6
Update webgl_buffergeometry_uint.html
|
2 anni fa |
Michael Herzog
|
2bab94aac4
Examples: Clean up. (#25991)
|
2 anni fa |
Michael Herzog
|
4ae9a47c40
Examples: More clean up. (#25988)
|
2 anni fa |
Michael Herzog
|
5fdde173b3
Examples: Clean up. (#25986)
|
2 anni fa |
Garrett Johnson
|
6ed7c24295
Add support for Uint32 and Int32 to normalize / denormalize (#25984)
|
2 anni fa |
Garrett Johnson
|
b46de21c1b
Example: Update GPU picking to use integer Ids, target (#25983)
|
2 anni fa |
sunag
|
8c54bb8135
WebGPURenderer: Fix skinning bone multiplication order (#25987)
|
2 anni fa |
Renaud Rohlinger
|
f75bc4e1de
WebGLInfo: Decouple info.render.frame from info.autoReset (#25978)
|
2 anni fa |
Michael Herzog
|
bfc9470e47
WebGLRenderer: Deprecate WebGL 1 support. (#25959)
|
2 anni fa |
Mugen87
|
1d91a4aef1
Updated builds.
|
2 anni fa |
Garrett Johnson
|
b71d3f4340
WebGLRenderer: Allow for clearing integer render targets (#22351)
|
2 anni fa |
Don McCurdy
|
79c0f7559c
GLTFLoader: Ensure cache misses if primitives share attributes but not morph targets. (#25976)
|
2 anni fa |
Michael Herzog
|
4f397c7837
WebGLRenderer: Use correct bounding volume for depth sorting. (#25974)
|
2 anni fa |
Levi Pesin
|
1cf0b74118
WebGLPrograms: Simplify `getChannel` (#25972)
|
2 anni fa |
Garrett Johnson
|
58c2f5a8f4
add sampleFaceIndex function (#25970)
|
2 anni fa |
Don McCurdy
|
fd73434728
KTX2Loader: Support compressed cube textures. (#25909)
|
2 anni fa |
Emmanuel Lee
|
2ca91c7499
KTX2Loader: Support THREE.DataTexture mipmaps field. (#25871)
|
2 anni fa |
benwest
|
e105adb768
Optimise GLTFParser.createUniqueName (#25969)
|
2 anni fa |