Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob e6e95d523b Fixed E2E (bis) 2 anni fa
  Mr.doob 9a18d344ec Fixed E2E 2 anni fa
  Mr.doob bea24b475d WebGPU: Set available only when able to requestAdapter(). 2 anni fa
  Garrett Johnson 783185aba3 Examples: Use new gpuType field in GPU Picking, fix bugs (#26001) 2 anni fa
  ycw efdd7def1f Update WebGLRenderer.html (#26002) 2 anni fa
  mrdoob 379b49e3ae USDZExporter: Added texture.channel support (#25996) 2 anni fa
  Mr.doob eeae9a6286 USDZExporter: Clean up. 2 anni fa
  Michael Herzog fbf6d9de8d Examples: Clean up. (#25994) 2 anni fa
  Cory Stegelmeier 7fdb969649 GLTFLoader: Preserve unknown glTF extensions on "mesh" properties (#25948) 2 anni fa
  Mr.doob 37c862ed1e Updated builds. 2 anni fa
  Michael Herzog 94c43c95c8 WebGLRenderer: Improve interger attribute support. (#21606) 2 anni fa
  Michael Herzog 2c6cf61fa2 Examples: Remove `webgl_skinning_simple`. (#25992) 2 anni fa
  Michael Herzog 7c764c2cf6 Update webgl_buffergeometry_uint.html 2 anni fa
  Michael Herzog 2bab94aac4 Examples: Clean up. (#25991) 2 anni fa
  Michael Herzog 4ae9a47c40 Examples: More clean up. (#25988) 2 anni fa
  Michael Herzog 5fdde173b3 Examples: Clean up. (#25986) 2 anni fa
  Garrett Johnson 6ed7c24295 Add support for Uint32 and Int32 to normalize / denormalize (#25984) 2 anni fa
  Garrett Johnson b46de21c1b Example: Update GPU picking to use integer Ids, target (#25983) 2 anni fa
  sunag 8c54bb8135 WebGPURenderer: Fix skinning bone multiplication order (#25987) 2 anni fa
  Renaud Rohlinger f75bc4e1de WebGLInfo: Decouple info.render.frame from info.autoReset (#25978) 2 anni fa
  Michael Herzog bfc9470e47 WebGLRenderer: Deprecate WebGL 1 support. (#25959) 2 anni fa
  Mugen87 1d91a4aef1 Updated builds. 2 anni fa
  Garrett Johnson b71d3f4340 WebGLRenderer: Allow for clearing integer render targets (#22351) 2 anni fa
  Don McCurdy 79c0f7559c GLTFLoader: Ensure cache misses if primitives share attributes but not morph targets. (#25976) 2 anni fa
  Michael Herzog 4f397c7837 WebGLRenderer: Use correct bounding volume for depth sorting. (#25974) 2 anni fa
  Levi Pesin 1cf0b74118 WebGLPrograms: Simplify `getChannel` (#25972) 2 anni fa
  Garrett Johnson 58c2f5a8f4 add sampleFaceIndex function (#25970) 2 anni fa
  Don McCurdy fd73434728 KTX2Loader: Support compressed cube textures. (#25909) 2 anni fa
  Emmanuel Lee 2ca91c7499 KTX2Loader: Support THREE.DataTexture mipmaps field. (#25871) 2 anni fa
  benwest e105adb768 Optimise GLTFParser.createUniqueName (#25969) 2 anni fa