Commit History

Autor SHA1 Mensaxe Data
  Takahiro ef27e7f193 Fix typo in GLTFLoader %!s(int64=8) %!d(string=hai) anos
  Takahiro 8583c8e13a Fix typo in Skeleton %!s(int64=8) %!d(string=hai) anos
  Mr.doob a81402e75f Merge pull request #10777 from foijord/loader-sea3d-fixes %!s(int64=8) %!d(string=hai) anos
  Mr.doob 7cc9b1a8fd Merge pull request #10790 from Kyle-Larson/feature/FBXLoader2-Material-Consistency %!s(int64=8) %!d(string=hai) anos
  Mr.doob 44c88177c0 Fixed webvr rollercoaster resize. %!s(int64=8) %!d(string=hai) anos
  Kyle-Larson ce6a09d2c1 Multi-Material Skinning Fix %!s(int64=8) %!d(string=hai) anos
  Kyle-Larson b36e2ebcdf Materials array Consistency fix %!s(int64=8) %!d(string=hai) anos
  Mr.doob 77cd9decb2 Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 4ebecb2468 ObjectLoader: Handle SkinnedMesh as Mesh (instead of Object3D). %!s(int64=8) %!d(string=hai) anos
  Mr.doob c8fc630bbd FBXLoader2: We only support 3 channel colors. %!s(int64=8) %!d(string=hai) anos
  Mr.doob c2308789d8 FBXLoader2: Check LayerElementColor before creating color attribute. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8e4ca591e1 FBXLoader2: Removed unneeded check. %!s(int64=8) %!d(string=hai) anos
  Mr.doob f6d99ad044 Editor: Use FBXLoader2. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8df16442da Merge pull request #10781 from jonobr1/fbx2-vertex-colors %!s(int64=8) %!d(string=hai) anos
  Jono Brandel 7c95558c54 added check to enable VertexColors in the shader if detected %!s(int64=8) %!d(string=hai) anos
  Mr.doob 6d096f8c83 Merge pull request #10650 from TristanVALCKE/UnitTesting %!s(int64=8) %!d(string=hai) anos
  Tristan Valcke 1841808755 Move rollup.unit.config.js inside test folder, and update path in package.json %!s(int64=8) %!d(string=hai) anos
  Tristan Valcke c971139082 Revert "Add environment parameter in package.json build scripts" %!s(int64=8) %!d(string=hai) anos
  Tristan Valcke 793088705f Revert "Remove rollup.unit.config.js file and implement conditional environment in rollup.config.js (Available env are "production" and "test" for the moment)" %!s(int64=8) %!d(string=hai) anos
  Mr.doob 84c15c2de2 Merge pull request #10788 from Mugen87/dev %!s(int64=8) %!d(string=hai) anos
  Mugen87 2d701b1ce9 DragControls: Fixed #10786 %!s(int64=8) %!d(string=hai) anos
  Mr.doob ca4d81da37 Merge pull request #10787 from m4jing/patch-for-doc-2 %!s(int64=8) %!d(string=hai) anos
  Mr.doob 05c5fd718f Merge pull request #10783 from m4jing/patch-for-doc %!s(int64=8) %!d(string=hai) anos
  Jing Ma 8685d3bb85 Fixed errors and typos %!s(int64=8) %!d(string=hai) anos
  Jing Ma 8b790dde7d Fixed typos %!s(int64=8) %!d(string=hai) anos
  jonobr1 51528e26aa added vertex color picking from fbxloader2 %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8c62e17b5c Merge pull request #10779 from Mugen87/dev %!s(int64=8) %!d(string=hai) anos
  Mugen87 27dddf9b02 Docs: Correct LatheGeometry %!s(int64=8) %!d(string=hai) anos
  Mr.doob 28d0cd70e3 Merge pull request #10776 from foijord/revert-example-hacks %!s(int64=8) %!d(string=hai) anos
  foijord e45530941a updated SEA3D examples to not access matrix elements directly %!s(int64=8) %!d(string=hai) anos