Mr.doob
|
f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
|
4 年之前 |
Mr.doob
|
8582be05d9
WebGLMaterials: Only update transmission uniforms when material.transmission > 0. (#22427)
|
4 年之前 |
Mr.doob
|
292f86622a
Updated builds.
|
4 年之前 |
Mr.doob
|
14663f5891
WebGLRenderer: Refactored render loop and fix transmission in VR (#22426)
|
4 年之前 |
Mr.doob
|
f0f93a3af1
Updated builds.
|
4 年之前 |
Mr.doob
|
2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
|
4 年之前 |
Michael Herzog
|
ca444fdd25
WebGPUAttributes: Support interleaved data. (#22421)
|
4 年之前 |
Michael Herzog
|
5863ee6797
Update SelectionBox.js
|
4 年之前 |
Michael Herzog
|
3853a808d3
Update webgl_furnace_test.html
|
4 年之前 |
Michael Herzog
|
2a9a10d048
WebGPURenderer: Clean up. (#22420)
|
4 年之前 |
Michael Herzog
|
191acafb22
Editor: Fix userData textarea. (#22419)
|
4 年之前 |
WestLangley
|
fb43e1fe4f
Merge pull request #22415 from WestLangley/dev_shaders_attenuation
|
4 年之前 |
WestLangley
|
4af44e70c9
Refactored attenuation code
|
4 年之前 |
sunag
|
8fd508b25d
WebGPU: Removed Blinn Phong Support (#22413)
|
4 年之前 |
Garrett Johnson
|
38ce808ae9
Feature Suggestion: Add perspective size attenuation option to LineMaterial (#16912)
|
4 年之前 |
Mr.doob
|
c568b22a65
WebGLShadowMap: Add support for rendering shadows with alpha maps and alpha test. (#22410)
|
4 年之前 |
Mr.doob
|
b88cb7f8e2
SelectionBox: Clean up.
|
4 年之前 |
Steve Richardson
|
6b9eab9fb3
SelectionBox: Add support for InstancedMesh. (#22399)
|
4 年之前 |
Mr.doob
|
b84db4a2d3
Clean up.
|
4 年之前 |
Mr.doob
|
44530e35b8
Updated builds.
|
4 年之前 |
Mr.doob
|
b4fc6068c8
ShaderChunk: Turn alphaTest into a uniform. (#22409)
|
4 年之前 |
Mr.doob
|
a4a931b1d6
ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405)
|
4 年之前 |
Mr.doob
|
fa8f47d840
Added webgl_postprocessing_crossfade to e2e exception list.
|
4 年之前 |
WestLangley
|
07ec316325
Properly dispose of background material (#22338)
|
4 年之前 |
sunag
|
8f046622a4
NodeMaterial: Basic BSDFs of MeshStandardMaterial and NodeBuilder simplification (#22398)
|
4 年之前 |
Mr.doob
|
a67f135409
Examples: Improved webgl_postprocessing_crossfade.
|
4 年之前 |
Mr.doob
|
0fa17ba659
Updated builds.
|
4 年之前 |
WestLangley
|
f65415c8f7
honor the physicallyCorrectLights flag when using a light map (#22397)
|
4 年之前 |
Michael Herzog
|
d1541fbc98
WebGLRenderer: Reset current material in setRenderTarget(). (#22395)
|
4 年之前 |
Michael Herzog
|
57b7a9b5aa
WebGLTextures: Unbind textures with dedicated method. (#22394)
|
4 年之前 |