bentok
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680f499d6b
Add file extension to import paths
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8 years ago |
Mr.doob
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fb5c30505b
Bone: Removed redundant copy().
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8 years ago |
Jay Weeks
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d451c961a3
Remove `skin` property from `Bone` (#9951)
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8 years ago |
Mr.doob
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9147f32ca2
Clean up.
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9 years ago |
Rich Harris
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4f98d35ed7
Remove unused `is*` properties (#9381)
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9 years ago |
Mr.doob
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bdea7d00ce
Fixed function formatting
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9 years ago |
Rich Harris
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f65e669af9
Modules (#9310)
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9 years ago |
Mr.doob
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141e514d06
Object.assign()ed lights and objects.
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9 years ago |
Mr.doob
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8e5c48ccdd
Bone: Clean up.
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9 years ago |
Daniel Hritzkiv
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c95568e03b
Revert change of setting argument in Bone clone constructor
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10 years ago |
Daniel Hritzkiv
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ba65769db7
Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method
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10 years ago |
dubejf
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2f76f92a1b
Rename _copyFrom to copy
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10 years ago |
dubejf
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802e589cc0
CloneProperties renamed _copyFrom, swap src / dest arg order
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10 years ago |
dubejf
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89491d9ba0
Clone should take no argument. Introduce CloneProperties
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10 years ago |
hena-3
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e3af646a3c
Added clone functionality
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10 years ago |
Mr.doob
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818fb8b828
Bone: Clean up.
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10 years ago |
makc
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a66add5d9a
missing type on Bone
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10 years ago |
Elisée Maurer
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 years ago |
Ian Kerr
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1d4b9de792
Generalize blended animation to Object3D instances, not just Bone instances.
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11 years ago |
Ian Kerr
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a89b5adf1f
Merge branch 'dev' into refactor_flexible_skinning
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11 years ago |
Joshua Koo
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aafd29c50a
Code transforming mrdoob style second attempt See #4806
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11 years ago |
Ian Kerr
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889fa9ff63
This commit re-introduces THREE.Skeleton to decouple bone/object transformations
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11 years ago |
Ian Kerr
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aff4c1c2a1
This commit improves the flexibility of the animation system by allowing any
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11 years ago |
michael
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8bb80a36ab
Clean integration of skeletal Animation blending.
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11 years ago |
Mr.doob
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6cc2285223
Minor tweaks.
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11 years ago |
Elwin Arens
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c8cfa5d634
Remove unused local variable 'child' in Bone.js
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11 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Mr.doob
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
Mr.doob
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5b167b51fd
Removed unused supr.
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13 years ago |
alteredq
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b2b7282fcd
Got skinning working again.
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14 years ago |