Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog f35120c908 MathUtils: Make UUID RFC compliant. (#23679) %!s(int64=3) %!d(string=hai) anos
  begmec be137e6da5 WebGLRenderer: Use self instead of window. (#23686) %!s(int64=3) %!d(string=hai) anos
  Eino Gourdin e30e515f3d VTKLoader: Fix parsing of VTP data with multiple components. (#23684) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog d5b82d2ca4 MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682) %!s(int64=3) %!d(string=hai) anos
  Shai Daniel Ghelberg aa01ab388d Line2 world units raycaster (#23358) %!s(int64=3) %!d(string=hai) anos
  r00ster 7454db329a Mention the CSS renderers on Creating text (#23584) %!s(int64=3) %!d(string=hai) anos
  Mr.doob d335f5212f Updated examples builds. %!s(int64=3) %!d(string=hai) anos
  Mr.doob d0c062656d Updated builds. %!s(int64=3) %!d(string=hai) anos
  sunag 64babaa523 WebGPURenderStates: Basic implementation (#23652) %!s(int64=3) %!d(string=hai) anos
  Don McCurdy 5c94e668c5 Color: Add 'colorSpace' argument for getters/setters (#23392) %!s(int64=3) %!d(string=hai) anos
  sunag b260f86e04 WebGPU: Depth Texture example (#23665) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 092926aa27 Docs: Added OBJExporter page. (#23674) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 8904a38567 Examples: Fix opacity in copy and blend shaders. (#23671) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 1ba0eb4f57 BloomPass: Use custom combine shader. (#23667) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog beef09cceb Examples: Simplify some render target setups. (#23669) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog f9c68e393a Materials: Remove docstrings. (#23661) %!s(int64=3) %!d(string=hai) anos
  zhaolei a7de96e860 fix property (#23658) %!s(int64=3) %!d(string=hai) anos
  LeviPesin 96e74932f2 Add ivec, uvec, bvec, imat, umat, and bmat (#23646) %!s(int64=3) %!d(string=hai) anos
  Remy Mellet bac57daa33 HtmlMesh doesn't handle html comment (#23657) %!s(int64=3) %!d(string=hai) anos
  LeviPesin ac69703e27 Add buffer() function (#23656) %!s(int64=3) %!d(string=hai) anos
  Don McCurdy a65c32328f Fix normalized morph color attribute (#23654) %!s(int64=3) %!d(string=hai) anos
  Don McCurdy e7b4c933c0 GLTFLoader: Reorganize texture encoding assignment (#23645) %!s(int64=3) %!d(string=hai) anos
  金浩楠 9746c44775 Docs translation to zh including MeshPhysical class, Material class and Materials constants (#23643) %!s(int64=3) %!d(string=hai) anos
  Deepansh Mathur f3080e3f54 Removed a non supported parameter from the docstring (#23651) %!s(int64=3) %!d(string=hai) anos
  Don McCurdy 5957f0b1ce GLTFLoader: Clean up (#23633) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 45bfa518b1 Updated builds. %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 55b789372f Revert "Add the shadow map and matrix uniforms to markUniformsLightsNeedsUpdate (#23559)" (#23650) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog b5b9aad6ea WebGLRenderer: Fix setRenderTargetTextures(). (#23644) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 51f7c0f50c Texture: Set needsUpdate to true in copy(). (#23637) %!s(int64=3) %!d(string=hai) anos
  sunag 376c74e881 Nodes: fixes and revision(2) (#23648) %!s(int64=3) %!d(string=hai) anos