Mr.doob
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f46a2b841e
Removed face.centroid and geometry.computeCentroids()
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11 years ago |
Mr.doob
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5a3e4b9a14
Removed GeometryUtils.triangulateQuads.
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11 years ago |
Mr.doob
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40432e2ba5
Removed removeMaterials and setMaterialIndex from GeometryUtils. See #3713.
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12 years ago |
Mr.doob
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b3f7e8f923
Removed faceUvs stuff.
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12 years ago |
Mr.doob
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41dcce8e8b
Removed Face4 bits in src.
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12 years ago |
Mr.doob
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82fa7da98b
GeometryUtils clean up.
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12 years ago |
Mr.doob
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51d597416f
Using Matrix3.getNormalMatrix. See #3220.
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12 years ago |
Mr.doob
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696794d7c0
GeometryUtils.merge materialOffset to materialIndexOffset. See #3249.
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12 years ago |
Tapio Vierros
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14144f3776
Add materialOffset parameter to THREE.GeometryUtils.merge.
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12 years ago |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
Mr.doob
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0a82d24fcb
Reverted Matrix4 makeTranslate/makeScale change. As suggested by @WestLangley in #2780.
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12 years ago |
Mr.doob
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cf1366af12
GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier.
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 years ago |
Mr.doob
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cfc73cc53d
Simplified normal matrix in GeometryUtils.merge.
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12 years ago |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 years ago |
OpenShift guest
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a81dfc9c99
add the function setMaterialIndex to GeometryUtils
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12 years ago |
Ben Houston
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26b57b81be
Matrix4.makeTranslation and Matrix4.makeScale now take Vector3 instead of thee scalars per #2780
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12 years ago |
Mr.doob
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c1f9ef832e
Replaced THREE.UV with THREE.Vector2.
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12 years ago |
alteredq
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f3e0205f50
Simpler GeometryUtils.triangleArea()
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12 years ago |
Mr.doob
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95238b00de
GeometryUtils.clone() to geometry.clone()
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12 years ago |
alteredq
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261869ac0a
Removed remaining traces of geometry.materials
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12 years ago |
alteredq
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bd7d3fb6de
Added GeometryUtils.removeMaterials
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12 years ago |
Mr.doob
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1abc24587e
Removing geometry.materials and returning materials from JSONLoader.
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12 years ago |
Mr.doob
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5a7aa01cd5
Refactored Minecraft demo.
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12 years ago |
alteredq
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829b236a74
Fixed UVs bug in GeometryUtils.triangulateQuads when handling faces which were already triangles.
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13 years ago |
Mr.doob
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ded6c16ad3
Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703.
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13 years ago |
alteredq
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f70002c704
Fixed UVs handling bug in GeometryUtils.tessellate.
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13 years ago |
Mr.doob
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7f05ba167c
Renamed Matrix4's setTranslation, setRotationX, setRotationY, setRotationZ, setRotationAxis and setScale to makeTranslation, makeRotationX, makeRotationY, makeRotationZ, makeRotationAxis and makeScale. Fixes #1615.
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13 years ago |