Commit History

Author SHA1 Message Date
  Nicolas Raynaud f47b93aed8 try to reformat with the online tool 10 years ago
  Nicolas Raynaud acd8fcd736 fix indentation 10 years ago
  Nicolas Raynaud d1af463a0a oopsie 10 years ago
  Nicolas Raynaud 11712314b5 fix indentation 10 years ago
  Nicolas Raynaud e0209c066d add read float buffer example 10 years ago
  Nicolas Raynaud 380e766621 Make readRenderTargetPixels() compatible with float extensions 10 years ago
  Mr.doob 539843897d Editor: Remove DOMParser from Loader. 10 years ago
  Mr.doob bf8e0fe219 ColladaLoader2: Geometry can have multiple primitives... 10 years ago
  Mr.doob 686107cba1 ColladaLoader: Fix recursive library access. Support for lines. 10 years ago
  Mr.doob 6807389293 ColladaLoader2: Unsure about the transpose(). 10 years ago
  Mr.doob 1d8a400b95 ColladaLoader2: Clean up. 10 years ago
  Mr.doob d403bad611 ColladaLoader2: Light parsing. 10 years ago
  Mr.doob d2b2967a3c ColladaLoader2: Clean up. 10 years ago
  Mr.doob ffeb5c42bc ColladaLoader2: Fixed matrix transform. 10 years ago
  Mr.doob 04d6b119ab ColladaLoader: parse() now expects a text. 10 years ago
  Mr.doob 6eb4fffd71 ColladaLoader2: Handle library_images. 10 years ago
  Mr.doob 32807be8a8 ColladaLoader2: Simplified library parsing. instance_node support. 10 years ago
  Mr.doob 2f76bac6e8 Editor: Half fixed MD2. 10 years ago
  Mr.doob 80e3bc99f0 ColladaLoader2: Better error reporting in parseGeometry. 10 years ago
  Mr.doob 5b28ade85d ColladaLoader2: Optimised parseNode(). 10 years ago
  Mr.doob 6a53ce9d08 ColladaLoader2: Ignore meshes without primitives. Faster parseFloats/parseInts? 10 years ago
  Mr.doob 0fff284250 Improved webgl_shadowmap_pointlight example. 10 years ago
  Mr.doob 57d72d0b56 Updated builds. 10 years ago
  Mr.doob 80c63992c8 Merge pull request #7271 from mkkellogg/dev 10 years ago
  Mr.doob 180e139c28 ColladaLoader2: Basic support of Visual Scenes. More robust geometry parsing. 10 years ago
  Mr.doob 427f8e8ba1 Merge pull request #7273 from danielphil/doc-fix 10 years ago
  mkkellogg 631542ea29 Refactored shadowmap_fragment.glsl to remove rendundant code and improve readability. 10 years ago
  Daniel Phillips f40f3db04e Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API. 10 years ago
  mkkellogg e749f44da9 Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260. 10 years ago
  Mr.doob 1b9e3a9a69 ColladaLoader2: More robust parseFloats/parseInts. Loads models from #7256. 10 years ago