Commit History

Author SHA1 Message Date
  Ben Houston f89f27d097 remove unused code (clear coat), oren-nayar, and make envmap work in world space properly while using local space coords. 10 years ago
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 years ago
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 years ago
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting 10 years ago
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 years ago
  Ben Houston 8610ef3221 remove unneeded function. 10 years ago
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 years ago
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 years ago
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 years ago
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 years ago
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 years ago
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 years ago
  Ben Houston a101882d5b minor bugs. 10 years ago
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 years ago
  Ben Houston c290352133 simplify light factories. 10 years ago
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 years ago
  Ben Houston c45b7cf94d shadowMask shouldn't be applied to indirect. 10 years ago
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 10 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 years ago
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 years ago
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 10 years ago
  Mr.doob 8f9ab7a32b ShaderLib: Fixed physical includes. 10 years ago
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 years ago
  Mr.doob 1a9e254af6 Merge pull request #7382 from WestLangley/dev-standard 10 years ago
  WestLangley 5c69e10cba Inital PR for MeshStandardMaterial 10 years ago
  Mr.doob bc6ed16c69 Merge pull request #7381 from WestLangley/dev-standard 10 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 years ago
  Mr.doob 19c1fc27e2 Updated builds. 10 years ago
  Mr.doob 916ce9c675 Renamed isIntersection* to intersects*. See #7376. 10 years ago