Renaud Rohlinger
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a98611acf5
WebGPURenderer: Restore instanced multi-draw API and add WebGPU support (#28759)
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1 年之前 |
Renaud Rohlinger
|
97412298fd
WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753)
|
1 年之前 |
sunag
|
172f0c6642
TSL: Depth nodes revision (#28720)
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1 年之前 |
sunag
|
4b9c621ff3
WebGPURenderer: Introduce Bind Groups (#28705)
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1 年之前 |
Renaud Rohlinger
|
62fa25e092
WebGPURenderer: Enhance GLSL Error in WebGLBackend (#28594)
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1 年之前 |
Renaud Rohlinger
|
b30715ae26
fix storage buffer bound in webglbackend (#28644)
|
1 年之前 |
sunag
|
20019c3a43
Wait for device initialization in hasFeatureAsync() (#28218)
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1 年之前 |
sunag
|
b8b67f25b4
WebGPURenderer: Fix group draw range (#28163)
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1 年之前 |
Cody Bennett
|
19c51aa7e9
BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103)
|
1 年之前 |
sunag
|
500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 年之前 |
sunag
|
a84ff89421
WebGPURenderer: Fix `faceDirection` in `WebGLBackend` if used `BackSide` (#28064)
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1 年之前 |
Renaud Rohlinger
|
70aed3da4c
fix batching before instancing and add multidraw instance support (#27950)
|
1 年之前 |
Renaud Rohlinger
|
7059b85ca3
WebGPURenderer: Support BatchMesh (#27937)
|
1 年之前 |
Renaud Rohlinger
|
f4a695c408
WebGPURenderer: Improve Infos logic (#27889)
|
1 年之前 |
Renaud Rohlinger
|
22a285ad13
WebGPURenderer: Add `copyTextureToTexture` support (#27888)
|
1 年之前 |
Renaud Rohlinger
|
ec8d19be78
WebGPURenderer: Add Timestamp Queries WebGL fallback support (#27870)
|
1 年之前 |
sunag
|
e29ce31828
WebGPURenderer: Fix call clear() before rendering (#27835)
|
1 年之前 |
sunag
|
56785efe0f
WebGPURenderer: Fix isStorageInstancedBufferAttribute usage (#27737)
|
1 年之前 |
Renaud Rohlinger
|
28a8dff0ff
WebGPURenderer: Add support for non-instanced meshes to StorageBuffer (#27712)
|
1 年之前 |
Renaud Rohlinger
|
762a134090
WebGPURenderer: Fix `vec2` and `vec3` for `storageObject` in StorageBufferNode (#27697)
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1 年之前 |
Renaud Rohlinger
|
a2bf250301
WebGPURenderer: `StorageBufferNode` Support reading external elements in the WebGL Backend (#27661)
|
1 年之前 |
aardgoose
|
3449f17e1e
WebGPURenderer: implement compileAsync() (#27098)
|
1 年之前 |
Renaud Rohlinger
|
ce36e0d140
WebGPURenderer: Add Anisotropy Support & Resolve Scissor Issues in WebGL Backend (#27609)
|
1 年之前 |
aardgoose
|
9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
|
1 年之前 |
Renaud Rohlinger
|
d4e13e525b
WebGPURenderer: Add Offscreen Support (#27520)
|
1 年之前 |
Renaud Rohlinger
|
2997d0c37d
WebGPURenderer: WebGLBackend Cleanup RTT buffers when dispose texture (#27513)
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1 年之前 |
aardgoose
|
2ab27ea33e
WebGPURenderer: create invalidation array once for WebGL MSAA (#27505)
|
1 年之前 |
aardgoose
|
7a12ec3c1d
WebGPURenderer: Support WebGLCubeRenderTarget (#27071)
|
1 年之前 |
aardgoose
|
67dfcd8b35
WebGPURenderer: fix renderContext tracking in WebGLBackend (#27490)
|
1 年之前 |
Renaud Rohlinger
|
aeb40de385
WebGPURenderer: MSAA, Postprocessing and Wireframe support in the WebGL Backend (#27473)
|
1 年之前 |