Renaud Rohlinger
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97412298fd
WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753)
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1 year ago |
Christian Helgeson
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0d5e6d6852
WebGPURenderer: Read/Write Only Storage Buffer Creation (#28435)
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1 year ago |
sunag
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fe079efc0f
Revert "TSL: Add isWebGPU method in the NodeBuilder (#28734)" (#28735)
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1 year ago |
Renaud Rohlinger
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5e7e0f424d
TSL: Add isWebGPU method in the NodeBuilder (#28734)
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1 year ago |
sunag
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172f0c6642
TSL: Depth nodes revision (#28720)
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1 year ago |
sunag
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4b9c621ff3
WebGPURenderer: Introduce Bind Groups (#28705)
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1 year ago |
sunag
|
2328b0a75c
WebGPURenderer: Revision texture filtering and rain example (#28682)
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1 year ago |
sunag
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2cccd20ad4
TSL: `wgslFn` added alias and revision (#28680)
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1 year ago |
sunag
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ba75bc6a59
WebGPURenderer: Introduce `biquadraticTexture` filtering (#28673)
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1 year ago |
Renaud Rohlinger
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62fa25e092
WebGPURenderer: Enhance GLSL Error in WebGLBackend (#28594)
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1 year ago |
aardgoose
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2f335437df
WebGPURenderer: RectAreaLight support (#28580)
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1 year ago |
aardgoose
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b9f3f59ab2
instance support available for all backends (#28596)
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1 year ago |
aardgoose
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71f8579e56
WebGPURenderer: fix rendering to depth textures with multiple color attachments (MRT - WGSL) (#28523)
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1 year ago |
Christian Helgeson
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24a29a54fd
WebGPURenderer: Read Only and Read/Write Storage Textures (#28455)
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1 year ago |
aardgoose
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b38ef166c7
WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418)
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1 year ago |
sunag
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50d4f74070
WebGPURenderer: ShadowMaterial (#28200)
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1 year ago |
sunag
|
500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 year ago |
Renaud Rohlinger
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75b06a18f0
WebGPURenderer: Add `textureGrad` support (#28048)
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1 year ago |
Renaud Rohlinger
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d4a32981ed
WebGPURenderer: Add missing Z axis to viewportCoordinate (#28041)
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1 year ago |
sunag
|
e6ec29855f
WebGPURenderer: Improve support int/uint textures (#27932)
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1 year ago |
sunag
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d0b43f2fb2
WGLSLNodeBuilder: Fix equals (#27826)
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1 year ago |
sunag
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2f1341e570
TSL: all, any, equals (#27821)
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1 year ago |
sunag
|
319e3144cd
WebGPURenderer: Better skinning performance (#27753)
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1 year ago |
sunag
|
d0ee260c95
TSL: `uniforms` (#27706)
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1 year ago |
sunag
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a988218a34
Nodes: Remove `ArrayUniformNode` (#27705)
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1 year ago |
aardgoose
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59ceca26a0
WebGPURenderer: support mat2() and extend RotateNode to support vec2 rotation. (#27612)
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1 year ago |
sunag
|
84aab91a70
WebGPURenderer: Compute Texture using TSL (#27582)
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1 year ago |
aardgoose
|
9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 year ago |
Renaud Rohlinger
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d4e13e525b
WebGPURenderer: Add Offscreen Support (#27520)
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1 year ago |
sunag
|
1845374cfd
TSL: Better support for the `mod` method (#27517)
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1 year ago |