Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 6 yıl önce
  Mr.doob 5539d24997 Merge pull request #15194 from greggman/gpu-picking-1-pixel 6 yıl önce
  Gregg Tavares 975c726e02 do gpu picking with 1x1 pixel render target 6 yıl önce
  Lewy Blue 4894f4e444 Fix linter errors in examples WebGL A-L 6 yıl önce
  Don McCurdy 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 yıl önce
  Mugen87 6163e28654 Examples: Clean up 7 yıl önce
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 yıl önce
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 yıl önce
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 yıl önce
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 yıl önce
  Mr.doob 173caa387a stats.js usage clean up 9 yıl önce
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 yıl önce
  Mugen87 59de7d60d4 refactor materials in examples 9 yıl önce
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 10 yıl önce
  Mr.doob 1aabcb379c Examples clean up. 10 yıl önce
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 yıl önce
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 yıl önce
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 yıl önce
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 yıl önce
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 yıl önce
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 yıl önce
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 yıl önce
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 yıl önce
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 yıl önce
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 yıl önce
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 yıl önce
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 yıl önce
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 yıl önce
  Mr.doob feffb88f1e Includes to editor and examples. 13 yıl önce
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 yıl önce