Commit History

Upphovsman SHA1 Meddelande Datum
  Mr.doob 0f44080d79 Examples: Unified CSS. 6 år sedan
  Mugen87 67c5a1240e Examples: Create TrackballControls with renderer.domElement 6 år sedan
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 6 år sedan
  Mr.doob 5539d24997 Merge pull request #15194 from greggman/gpu-picking-1-pixel 6 år sedan
  Gregg Tavares 975c726e02 do gpu picking with 1x1 pixel render target 6 år sedan
  Lewy Blue 4894f4e444 Fix linter errors in examples WebGL A-L 6 år sedan
  Don McCurdy 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 år sedan
  Mugen87 6163e28654 Examples: Clean up 7 år sedan
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 år sedan
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 år sedan
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 år sedan
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 år sedan
  Mr.doob 173caa387a stats.js usage clean up 9 år sedan
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 år sedan
  Mugen87 59de7d60d4 refactor materials in examples 9 år sedan
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 9 år sedan
  Mr.doob 1aabcb379c Examples clean up. 10 år sedan
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 år sedan
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 år sedan
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 år sedan
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 år sedan
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 år sedan
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 år sedan
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 år sedan
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 år sedan
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 år sedan
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 år sedan
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 år sedan
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 år sedan
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 år sedan