Commit History

Autor SHA1 Mensaxe Data
  Mugen87 1c148c195f JSM: Added module and TS file for CinematicCamera and BokehShader2. %!s(int64=6) %!d(string=hai) anos
  WestLangley 1060268ab4 Remove dependency on packing shader chunk %!s(int64=7) %!d(string=hai) anos
  Mugen87 6cb5898326 BokehShader2: Clean up %!s(int64=7) %!d(string=hai) anos
  Mugen87 80d3799c3b BokehShader2: Fix Depth Sampling %!s(int64=7) %!d(string=hai) anos
  Michael Herzog afb4b94b82 Revert "DOF2: Fix broken example" %!s(int64=7) %!d(string=hai) anos
  Mugen87 959dfcaa32 BokehShader2: Fix DOF calculation %!s(int64=7) %!d(string=hai) anos
  Mugen87 4896d6fc93 BokehShader: Fix shader mode %!s(int64=7) %!d(string=hai) anos
  Mugen87 4fede64ffc DOF2: Fix broken example %!s(int64=7) %!d(string=hai) anos
  Mugen87 9d61915980 BokehShader2: Fix depth sampling %!s(int64=7) %!d(string=hai) anos
  Tristan Valcke 1ff4e4568d Remove unnecessary comma in BokehShader2 %!s(int64=8) %!d(string=hai) anos
  Mr.doob 928c8177ab Removed no longer needed uniform types. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) %!s(int64=9) %!d(string=hai) anos
  Mr.doob 94c4fbefd5 BokehShader2: Fixed glsl warnings. %!s(int64=10) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  gero3 fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
  zz85 e216c173c7 Use Shader Defines for Bokeh Shader 2 %!s(int64=12) %!d(string=hai) anos
  zz85 8dadb3a6c6 Adding a more realistic + configurable Bokeh Shader to examples (#3182) %!s(int64=12) %!d(string=hai) anos