Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob f6dba25589 Examples: Added padding after script tag. 6 anni fa
  Mr.doob 995aa9368b Examples: Bring namespace back. 6 anni fa
  Mugen87 aac68dffb4 Examples: More module examples. 6 anni fa
  Mr.doob 0f44080d79 Examples: Unified CSS. 6 anni fa
  Lewy Blue a5b45d15ed fix linter errors in webgl M to W 6 anni fa
  Lewy Blue eb520ddc9b moved suzanne geometry model to correct folder 7 anni fa
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 anni fa
  Mr.doob 6e7b64834d Performance optimisations. 8 anni fa
  foijord fe841f757b revert example hacks 8 anni fa
  foijord 4560873844 add more monkeys 8 anni fa
  foijord 69cb649927 hacked performance test to be reproducible: don't use random positions and disable camera movement 8 anni fa
  Mr.doob 173caa387a stats.js usage clean up 9 anni fa
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 anni fa
  Pontus Leitzler 05d638ab58 Removed shading property for MeshNormalMaterial 10 anni fa
  Pontus Leitzler 286df9b9c9 Update webgl_performance.html 10 anni fa
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 anni fa
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 anni fa
  Mr.doob 4fc7c4ea68 Object3D: Removed renderDepth. 10 anni fa
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 anni fa
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 anni fa
  Mr.doob f02daaf270 WebGLRenderer3: Added Frustum culling. 12 anni fa
  Mr.doob fedc2d1d16 First version of WebGLRenderer3. 12 anni fa
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 anni fa
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 anni fa
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 anni fa
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 anni fa
  Mr.doob 632b0f8e0c HTML correctness. 13 anni fa
  alteredq 47b9abfda3 Another batch of examples resizing. 13 anni fa
  Mr.doob 08a37d34c1 Scene graph update is fast enough that on my system there is no change of FPS when removing the matrixAutoUpdate = false stuff. 13 anni fa
  Mr.doob 22e8f937c3 Removing sortObjects = false on this one doesn't seem to affect performance either. 13 anni fa