aardgoose
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3449f17e1e
WebGPURenderer: implement compileAsync() (#27098)
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1 year ago |
Renaud Rohlinger
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ce36e0d140
WebGPURenderer: Add Anisotropy Support & Resolve Scissor Issues in WebGL Backend (#27609)
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1 year ago |
aardgoose
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9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 year ago |
Renaud Rohlinger
|
d4e13e525b
WebGPURenderer: Add Offscreen Support (#27520)
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1 year ago |
Renaud Rohlinger
|
2997d0c37d
WebGPURenderer: WebGLBackend Cleanup RTT buffers when dispose texture (#27513)
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1 year ago |
aardgoose
|
2ab27ea33e
WebGPURenderer: create invalidation array once for WebGL MSAA (#27505)
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1 year ago |
aardgoose
|
7a12ec3c1d
WebGPURenderer: Support WebGLCubeRenderTarget (#27071)
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1 year ago |
aardgoose
|
67dfcd8b35
WebGPURenderer: fix renderContext tracking in WebGLBackend (#27490)
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1 year ago |
Renaud Rohlinger
|
aeb40de385
WebGPURenderer: MSAA, Postprocessing and Wireframe support in the WebGL Backend (#27473)
|
1 year ago |
Renaud Rohlinger
|
3f19a059c8
WebGPURenderer: Support KTX Compressed texture in the WebGL Backend (#27463)
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1 year ago |
Renaud Rohlinger
|
46ca8d46a1
WebGPURenderer: Forward context to Renderer (#27472)
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1 year ago |
aardgoose
|
4acb780024
WebGPURenderer: bug fixes for WebGLBackend (#27410)
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1 year ago |
sunag
|
3d65226309
WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369)
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1 year ago |
aardgoose
|
fff4f00482
WebGPURenderer: support getArrayBufferAsync() for WebGL backend (#27355)
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1 year ago |
sunag
|
4c7912c7b4
StorageTexture: Mipmaps (#27332)
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1 year ago |
aardgoose
|
3b86f576ce
read tex async (#27006)
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1 year ago |
sunag
|
0f94eeae22
WebGPURenderer: Fix .clear() using RenderTarget and revisions (#27233)
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1 year ago |
sunag
|
05fa47e415
Backend: Move pipeline cache data to backends (#27220)
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1 year ago |
sunag
|
c20ed039a6
WebGLBackend: Morph Texture (#27218)
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1 year ago |
sunag
|
a091faa512
WebGPURenderer: Texture2D Array (#27190)
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1 year ago |
aardgoose
|
af6593d558
WebGPURenderer: support depth buffer copies in WebGLBackend.copyFramebufferToTexture (#27083)
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1 year ago |
sunag
|
2a50f4b1a4
WebGPURenderer: cleanup (#27090)
|
1 year ago |
aardgoose
|
43a993f54c
WebGPURenderer: Use common clearing code and fix depth state for WebGLBackend (#27065)
|
1 year ago |
aardgoose
|
84cd768c7c
use recommended compile sequence (#27055)
|
1 year ago |
aardgoose
|
4fc9ce75b9
remove image -> canvas conversion (#27021)
|
1 year ago |
aardgoose
|
e070b99f0f
WebGPURenderer: enable shadow rendering in WebGLBackend (#27023)
|
1 year ago |
aardgoose
|
7806f49e2a
WebGPURenderer: implement WebGLBackend copyFramebufferToTexture() (#27012)
|
1 year ago |
aardgoose
|
095813877b
WebGPURenderer: support Nodes buffer() in GLSLNodeBuilder and WebGLSLBackend (#26988)
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1 year ago |
aardgoose
|
5766d3edf6
WebGPURenderer: support integer vertex attributes in WebGLBackend (#26974)
|
1 year ago |
WestLangley
|
cddf0af03e
WebGLBackend: fix rendering of line segments (#26884)
|
1 year ago |