提交历史

作者 SHA1 备注 提交日期
  aardgoose 3449f17e1e WebGPURenderer: implement compileAsync() (#27098) 1 年之前
  Renaud Rohlinger ce36e0d140 WebGPURenderer: Add Anisotropy Support & Resolve Scissor Issues in WebGL Backend (#27609) 1 年之前
  aardgoose 9fb80cf753 WebGPURenderer: partial compute() shader support for WebGL backend (#27367) 1 年之前
  Renaud Rohlinger d4e13e525b WebGPURenderer: Add Offscreen Support (#27520) 1 年之前
  Renaud Rohlinger 2997d0c37d WebGPURenderer: WebGLBackend Cleanup RTT buffers when dispose texture (#27513) 1 年之前
  aardgoose 2ab27ea33e WebGPURenderer: create invalidation array once for WebGL MSAA (#27505) 1 年之前
  aardgoose 7a12ec3c1d WebGPURenderer: Support WebGLCubeRenderTarget (#27071) 1 年之前
  aardgoose 67dfcd8b35 WebGPURenderer: fix renderContext tracking in WebGLBackend (#27490) 1 年之前
  Renaud Rohlinger aeb40de385 WebGPURenderer: MSAA, Postprocessing and Wireframe support in the WebGL Backend (#27473) 1 年之前
  Renaud Rohlinger 3f19a059c8 WebGPURenderer: Support KTX Compressed texture in the WebGL Backend (#27463) 1 年之前
  Renaud Rohlinger 46ca8d46a1 WebGPURenderer: Forward context to Renderer (#27472) 1 年之前
  aardgoose 4acb780024 WebGPURenderer: bug fixes for WebGLBackend (#27410) 1 年之前
  sunag 3d65226309 WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369) 1 年之前
  aardgoose fff4f00482 WebGPURenderer: support getArrayBufferAsync() for WebGL backend (#27355) 1 年之前
  sunag 4c7912c7b4 StorageTexture: Mipmaps (#27332) 1 年之前
  aardgoose 3b86f576ce read tex async (#27006) 1 年之前
  sunag 0f94eeae22 WebGPURenderer: Fix .clear() using RenderTarget and revisions (#27233) 1 年之前
  sunag 05fa47e415 Backend: Move pipeline cache data to backends (#27220) 1 年之前
  sunag c20ed039a6 WebGLBackend: Morph Texture (#27218) 1 年之前
  sunag a091faa512 WebGPURenderer: Texture2D Array (#27190) 1 年之前
  aardgoose af6593d558 WebGPURenderer: support depth buffer copies in WebGLBackend.copyFramebufferToTexture (#27083) 1 年之前
  sunag 2a50f4b1a4 WebGPURenderer: cleanup (#27090) 1 年之前
  aardgoose 43a993f54c WebGPURenderer: Use common clearing code and fix depth state for WebGLBackend (#27065) 1 年之前
  aardgoose 84cd768c7c use recommended compile sequence (#27055) 1 年之前
  aardgoose 4fc9ce75b9 remove image -> canvas conversion (#27021) 1 年之前
  aardgoose e070b99f0f WebGPURenderer: enable shadow rendering in WebGLBackend (#27023) 1 年之前
  aardgoose 7806f49e2a WebGPURenderer: implement WebGLBackend copyFramebufferToTexture() (#27012) 1 年之前
  aardgoose 095813877b WebGPURenderer: support Nodes buffer() in GLSLNodeBuilder and WebGLSLBackend (#26988) 1 年之前
  aardgoose 5766d3edf6 WebGPURenderer: support integer vertex attributes in WebGLBackend (#26974) 1 年之前
  WestLangley cddf0af03e WebGLBackend: fix rendering of line segments (#26884) 1 年之前