sunag
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20019c3a43
Wait for device initialization in hasFeatureAsync() (#28218)
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1 year ago |
sunag
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b8b67f25b4
WebGPURenderer: Fix group draw range (#28163)
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1 year ago |
Cody Bennett
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19c51aa7e9
BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103)
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1 year ago |
sunag
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 year ago |
sunag
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a84ff89421
WebGPURenderer: Fix `faceDirection` in `WebGLBackend` if used `BackSide` (#28064)
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1 year ago |
Renaud Rohlinger
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70aed3da4c
fix batching before instancing and add multidraw instance support (#27950)
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1 year ago |
Renaud Rohlinger
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7059b85ca3
WebGPURenderer: Support BatchMesh (#27937)
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1 year ago |
Renaud Rohlinger
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f4a695c408
WebGPURenderer: Improve Infos logic (#27889)
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1 year ago |
Renaud Rohlinger
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22a285ad13
WebGPURenderer: Add `copyTextureToTexture` support (#27888)
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1 year ago |
Renaud Rohlinger
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ec8d19be78
WebGPURenderer: Add Timestamp Queries WebGL fallback support (#27870)
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1 year ago |
sunag
|
e29ce31828
WebGPURenderer: Fix call clear() before rendering (#27835)
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1 year ago |
sunag
|
56785efe0f
WebGPURenderer: Fix isStorageInstancedBufferAttribute usage (#27737)
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1 year ago |
Renaud Rohlinger
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28a8dff0ff
WebGPURenderer: Add support for non-instanced meshes to StorageBuffer (#27712)
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1 year ago |
Renaud Rohlinger
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762a134090
WebGPURenderer: Fix `vec2` and `vec3` for `storageObject` in StorageBufferNode (#27697)
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1 year ago |
Renaud Rohlinger
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a2bf250301
WebGPURenderer: `StorageBufferNode` Support reading external elements in the WebGL Backend (#27661)
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1 year ago |
aardgoose
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3449f17e1e
WebGPURenderer: implement compileAsync() (#27098)
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1 year ago |
Renaud Rohlinger
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ce36e0d140
WebGPURenderer: Add Anisotropy Support & Resolve Scissor Issues in WebGL Backend (#27609)
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1 year ago |
aardgoose
|
9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 year ago |
Renaud Rohlinger
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d4e13e525b
WebGPURenderer: Add Offscreen Support (#27520)
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1 year ago |
Renaud Rohlinger
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2997d0c37d
WebGPURenderer: WebGLBackend Cleanup RTT buffers when dispose texture (#27513)
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1 year ago |
aardgoose
|
2ab27ea33e
WebGPURenderer: create invalidation array once for WebGL MSAA (#27505)
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1 year ago |
aardgoose
|
7a12ec3c1d
WebGPURenderer: Support WebGLCubeRenderTarget (#27071)
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1 year ago |
aardgoose
|
67dfcd8b35
WebGPURenderer: fix renderContext tracking in WebGLBackend (#27490)
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1 year ago |
Renaud Rohlinger
|
aeb40de385
WebGPURenderer: MSAA, Postprocessing and Wireframe support in the WebGL Backend (#27473)
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1 year ago |
Renaud Rohlinger
|
3f19a059c8
WebGPURenderer: Support KTX Compressed texture in the WebGL Backend (#27463)
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1 year ago |
Renaud Rohlinger
|
46ca8d46a1
WebGPURenderer: Forward context to Renderer (#27472)
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1 year ago |
aardgoose
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4acb780024
WebGPURenderer: bug fixes for WebGLBackend (#27410)
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1 year ago |
sunag
|
3d65226309
WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369)
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1 year ago |
aardgoose
|
fff4f00482
WebGPURenderer: support getArrayBufferAsync() for WebGL backend (#27355)
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1 year ago |
sunag
|
4c7912c7b4
StorageTexture: Mipmaps (#27332)
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1 year ago |