Mr.doob
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b913baa6f0
Code clean up and minor optimisations.
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14 years ago |
Mr.doob
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14eb44a279
ParticleBasicMaterial with a map attached are back on CanvasRenderer.
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14 years ago |
alteredq
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d3cd0887d2
Added handling of object removal to WebGLRender. Added visibility parameter to Object3D.
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14 years ago |
Mr.doob
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fbfa375d2c
src/io/Loader.js ⟶ src/extras/io/Loader.js
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14 years ago |
alteredq
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9081529d84
Made all examples working again.
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14 years ago |
Mr.doob
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591c4c5bef
Merging alteredq branch.
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14 years ago |
Mr.doob
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5feee3839f
Trying to merge...
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14 years ago |
Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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14 years ago |
alteredq
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0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
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14 years ago |
alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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14 years ago |
alteredq
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88c5d3e571
Forgot to build one-file version and to bump up version number.
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14 years ago |
alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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14 years ago |
alteredq
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b150a74755
Synced with mrdoob's branch.
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14 years ago |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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14 years ago |
Mr.doob
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c0d14df4a8
* Fixed examples that were still using scene.add()
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14 years ago |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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14 years ago |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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14 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 years ago |
alteredq
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ca261ddca5
Added point light / fixed directional light in WebGLRenderer / added light test example.
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15 years ago |