Mr.doob
|
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
|
14 years ago |
Mr.doob
|
e8847848ad
Merging with alteredq's branch.
|
14 years ago |
Mr.doob
|
8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
|
14 years ago |
alteredq
|
3b6b3dc578
Made more examples working.
|
14 years ago |
alteredq
|
a6146360bc
Added "enableDepthBufferWrite" API call to WebGLRenderer.
|
14 years ago |
alteredq
|
2294094adf
Cleaned up a bit WebGLRenderer.
|
14 years ago |
alteredq
|
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
|
14 years ago |
alteredq
|
47d69fe496
Fixed RTT and light test examples.
|
14 years ago |
Mr.doob
|
fef3c084b1
Changed build setup:
|
14 years ago |
Mr.doob
|
9297fb975e
All examples now use RequestAnimationFrame.js (pheww!)
|
14 years ago |
Mr.doob
|
4912f59cc6
Compiled new build.
|
14 years ago |