Mr.doob
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 years ago |
alteredq
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cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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14 years ago |
Mr.doob
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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14 years ago |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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14 years ago |
alteredq
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ad51a48fcd
Added "depth_test" parameter to materials.
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14 years ago |
Mr.doob
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e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
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14 years ago |
Mr.doob
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bffdc03cf1
`*.material`→ `*.materials`
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14 years ago |
Mr.doob
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309fffe98f
Added fog parameter (boolean, true by default) to common materials.
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14 years ago |
Mr.doob
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02f81a26f4
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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14 years ago |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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14 years ago |
Mr.doob
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aebe898625
Forgot to commit MeshDepthMaterial
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14 years ago |