Commit History

Author SHA1 Message Date
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 years ago
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 years ago
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 years ago
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 years ago
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 years ago
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. 14 years ago
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 years ago
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 14 years ago
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 14 years ago
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 14 years ago