História revízii

Autor SHA1 Správa Dátum
  Mr.doob 435f7e7be5 Backwards compatibility for old cameras. 14 rokov pred
  Mr.doob fdf6fab7e6 Including @alteredq's post-release normal map improvements into r45. 14 rokov pred
  alteredq 88d54b0cfa Updated builds. 14 rokov pred
  Mr.doob f357225c2d Merging dev branch. 14 rokov pred
  Mr.doob b2e633a999 Updated builds. 14 rokov pred
  Mr.doob 51368ca6d6 REVISION ++ 14 rokov pred
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 rokov pred
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 rokov pred
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 rokov pred
  Mr.doob d93c91e0d1 Updated builds. 14 rokov pred
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 rokov pred
  alteredq 173a2c56c1 Rebuilt libs. 14 rokov pred
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 rokov pred
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 rokov pred
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 rokov pred
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 rokov pred
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 rokov pred
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 rokov pred
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 rokov pred
  alteredq 692b392750 Refactored Matrix4 compose / decompose to reduce memory consumption (untested). 14 rokov pred
  alteredq e59aefce8e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  Mr.doob f4d6cb1f16 Cleaned up collada example. 14 rokov pred
  alteredq 087b6090b0 Trying to hack around shared texture trouble in mixed renderer examples. 14 rokov pred
  Mr.doob 714e9ec302 REVISION++ 14 rokov pred
  Mr.doob d65aec1874 Moved `object.dynamic` to `geometry.dynamic`. 14 rokov pred
  Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 14 rokov pred
  alteredq 822b52e07b Rebuild libs. 14 rokov pred
  Mr.doob 0b910d7c31 * Simplified THREE.Color. 14 rokov pred
  alteredq 6447455ed2 Put back proper Texture clone lost in merge. 14 rokov pred