Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 176d0f2884 Merging with @alteredq's branch. %!s(int64=14) %!d(string=hai) anos
  Chris Killpack 2c502ae5db Switched examples over to FPCamera. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
  alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=14) %!d(string=hai) anos
  alteredq 3dc37702ce Refactored minecraft / terrain / ocean examples to use QuakeCamera. %!s(int64=14) %!d(string=hai) anos
  alteredq 3e2f4f7cc5 Merged with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq cff95a119c Textures are now updateable. %!s(int64=14) %!d(string=hai) anos
  Mr.doob fef3c084b1 Changed build setup: %!s(int64=14) %!d(string=hai) anos
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4912f59cc6 Compiled new build. %!s(int64=14) %!d(string=hai) anos