Commit History

Author SHA1 Message Date
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 years ago
  Mr.doob 632b0f8e0c HTML correctness. 13 years ago
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 years ago
  alteredq 8f715d794b Unflipped normal scale also in other examples using LeePerry. 13 years ago
  alteredq 47b9abfda3 Another batch of examples resizing. 13 years ago
  alteredq 4473685351 Fixed postprocessing example. 13 years ago
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 years ago
  alteredq 05f86c7438 Fixed postprocessing demo. 13 years ago
  Michael Rienstra 694ee6fa00 Changed `stencilBufer` to `stencilBuffer` in `examples/webgl_postprocessing.html`. 13 years ago
  alteredq 1ca518d878 Added inverse masking to MaskPass. Added colorify shader. Updated postprocessing example. 13 years ago
  alteredq fddef60983 Added linear color space handling to normal map shader. 13 years ago
  alteredq 36b8839f50 More fixing of runtime warnings in examples. 13 years ago
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 years ago
  alteredq c07919529e Made FirstPersonControls work. Fixed more examples to work with the new camera system. 14 years ago
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. 14 years ago
  Mr.doob 19d8261174 More examples clean up. 14 years ago
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 years ago
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. 14 years ago
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. 14 years ago
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. 14 years ago
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 years ago
  alteredq 1cbcc5beab Optimized postprocessing example. 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 years ago
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. 14 years ago
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. 14 years ago