Histórico de Commits

Autor SHA1 Mensagem Data
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. há 10 anos atrás
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor há 10 anos atrás
  Mr.doob a13c739390 *DecayExponent to *Decay há 10 anos atrás
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev há 10 anos atrás
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev há 10 anos atrás
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent há 10 anos atrás
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain há 10 anos atrás
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. há 10 anos atrás
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 há 10 anos atrás
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js há 10 anos atrás
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. há 10 anos atrás
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 há 10 anos atrás
  Ben Houston 04ce05d49c unifying shader names. há 11 anos atrás
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). há 12 anos atrás
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. há 12 anos atrás
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection há 12 anos atrás
  alteredq 20b93e3fff Fixed HemisphereLight shading. há 12 anos atrás
  alteredq 9233bffd98 Updated lights comment in skin shader. há 13 anos atrás
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. há 13 anos atrás
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. há 13 anos atrás
  Mr.doob fbf435f871 Merging with @alteredq. há 13 anos atrás
  alteredq aac882984d Added bump and specular maps to simple skin shader. há 13 anos atrás
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. há 13 anos atrás
  alteredq ba2088b020 Unflipped Beckmann shader. Also tweaked more LeePerry. há 13 anos atrás
  alteredq 01e5aed5ad Added simple skin shader. há 13 anos atrás
  alteredq d228fb0c4a Added physically based specular term to skin shader. há 14 anos atrás
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. há 14 anos atrás