Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog 5bc2515443 Examples: Move postprocessing to ES6. (#21621) %!s(int64=4) %!d(string=hai) anos
  Marco Fugaro d9a5084d26 Run build-examples (#21588) %!s(int64=4) %!d(string=hai) anos
  Garrett Johnson 73ba3fedd8 npm run lint-fix %!s(int64=4) %!d(string=hai) anos
  Mr.doob 4a8b92d5b1 Examples: Removed deprecation warning. %!s(int64=4) %!d(string=hai) anos
  Mugen87 226b60deab Examples: Remove author comments. %!s(int64=5) %!d(string=hai) anos
  Mugen87 a7eacadd53 Examples: Fix link in modules warning. %!s(int64=5) %!d(string=hai) anos
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. %!s(int64=5) %!d(string=hai) anos
  Mugen87 7dd44e809e Examples: Deprecate examples/js. %!s(int64=5) %!d(string=hai) anos
  WestLangley 84fc12e1cd Avoid direct gl calls %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Mugen87 a369b3c246 Examples: Clean up %!s(int64=6) %!d(string=hai) anos
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code %!s(int64=6) %!d(string=hai) anos
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. %!s(int64=8) %!d(string=hai) anos
  aardgoose 93287e89ad convert {} to new THREE.Uniform() %!s(int64=8) %!d(string=hai) anos
  aardgoose ea8bb4a900 fix damage from lack of deep copy of Object.assign() %!s(int64=8) %!d(string=hai) anos
  aardgoose 04de50de76 remove deprecated UniformsUtils.clone %!s(int64=8) %!d(string=hai) anos
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) %!s(int64=9) %!d(string=hai) anos
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes %!s(int64=9) %!d(string=hai) anos
  Ben Houston 839d6cb6cd add proper support transparent backgrounds for EffectComposer and BloomPass. %!s(int64=9) %!d(string=hai) anos
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" %!s(int64=9) %!d(string=hai) anos