Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 03e2f4b528 Updated builds. 7 سال پیش
.github a1daef37e5 r95 7 سال پیش
build 03e2f4b528 Updated builds. 7 سال پیش
docs 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 7 سال پیش
editor 89a4f80215 Merge pull request #14170 from arodic/transform-controls 7 سال پیش
examples 21445a2652 Geometry -> BufferGeometry 7 سال پیش
src a8e8a59273 Merge pull request #14602 from greggman/fog-fix 7 سال پیش
test 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 7 سال پیش
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 سال پیش
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 سال پیش
.travis.yml 3f191c3999 Travis CI 7 سال پیش
LICENSE 5498e9ec31 Update LICENSE 7 سال پیش
README.md e1f9e8541a README: Added Travis badge 7 سال پیش
package-lock.json 5a6150fe85 Updated package-lock.json 7 سال پیش
package.json a1daef37e5 r95 7 سال پیش
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 سال پیش

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases