Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

tschw 04de696ba9 Let rendererChanged signal provide the new renderer. vor 10 Jahren
build fc4b419277 Updated builds. vor 10 Jahren
docs 2e53761eca Merge branch 'dev' of https://github.com/mrdoob/three.js into dev vor 10 Jahren
editor 04de696ba9 Let rendererChanged signal provide the new renderer. vor 10 Jahren
examples c844609ae5 Added SSAO example to examples list. vor 10 Jahren
src 4aa4eeb5c7 Prevented renderer from caching outdated programs. vor 10 Jahren
test 2a432ea5ee Merge pull request #6798 from dubejf/async-texture vor 10 Jahren
utils 9b49f963ac renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers vor 10 Jahren
.gitignore 6536ce7052 gitignore node_modules vor 11 Jahren
.npmignore 99d4757bd4 Add NPM support vor 10 Jahren
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. vor 11 Jahren
LICENSE c12770459e change *copy; to © vor 11 Jahren
README.md b113db75e1 <canvas> -> `WebGL` vor 10 Jahren
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch vor 10 Jahren
package.json 99d4757bd4 Add NPM support vor 10 Jahren

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases