Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 063b88a9df Sprite: material.uvOffset/uvScale to material.map.offset/repeat. há 11 anos atrás
build 4b0ff5df42 Updated builds. há 11 anos atrás
docs f74d036a1a Update Object3D rotation type in docs to Euler há 11 anos atrás
editor 409a9dfcf1 Editor: Prevent accidental back history. há 11 anos atrás
examples 063b88a9df Sprite: material.uvOffset/uvScale to material.map.offset/repeat. há 11 anos atrás
src 063b88a9df Sprite: material.uvOffset/uvScale to material.map.offset/repeat. há 11 anos atrás
test 5292d19570 Added tests há 12 anos atrás
utils 7d77a7a8cc Added EdgesHelper há 11 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. há 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. há 12 anos atrás
LICENSE eb44ccfc7b Updating copyright year há 12 anos atrás
README.md ad419d40bd r59 há 12 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases