Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

aardgoose 068472f62d Geometry.copy() and .merge() do not handle geometry.colors (#9627) 9 yıl önce
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 yıl önce
build 5bb8aed076 Updated builds. 9 yıl önce
docs 8af4653afd Created Uniform documentation (#9632) 9 yıl önce
editor 7e668e1cb8 Add files via upload (#9588) 9 yıl önce
examples b6c710df84 Clean up. 9 yıl önce
src 068472f62d Geometry.copy() and .merge() do not handle geometry.colors (#9627) 9 yıl önce
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 yıl önce
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 yıl önce
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE c2e049403f Update LICENSE 9 yıl önce
README.md 84e6749fa3 Simplified README 9 yıl önce
bower.json 635b3e274d Fix bower.json ignores 10 yıl önce
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 yıl önce
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases