Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 0b4403026e Merge pull request #17702 from makc/patch-3 5 лет назад
.github e0a31ea77c r109 5 лет назад
build dd05589536 Updated builds. 5 лет назад
docs a8f4ab24b4 fix gamedev.net link 5 лет назад
editor 6e3a7a85a2 Editor: Commented out sheen code. 5 лет назад
examples 5da0acd70d Update JSM renderers 5 лет назад
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 лет назад
src 1e4c317021 Merge pull request #17675 from WestLangley/dev_sprite_alphamap 5 лет назад
test a9913a4da0 Merge pull request #17445 from Mugen87/dev29 5 лет назад
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 6 лет назад
LICENSE 3b38509773 Update LICENSE 6 лет назад
README.md a53ee62602 use shared-invite url for slack 6 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json dc9a44839a Updated package-lock.json 5 лет назад
package.json 0a99abb80c Upgrade dev dependencies. 5 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases