Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue 131bad26b2 updated comment пре 8 година
.github fbe827183e r87 пре 8 година
build 4fb8c5f8bc Updated builds. пре 8 година
docs ea7e9a7878 Specify default values пре 8 година
editor 10d761ba37 Fix editor import пре 8 година
examples 131bad26b2 updated comment пре 8 година
src ea7e9a7878 Specify default values пре 8 година
test a9362f5747 Docs/Tests: Clean up references to RectAreaLightShadow пре 8 година
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants пре 8 година
.gitignore ed44fb5012 Added .jshintrc file to .gitignore пре 8 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 6c2e03fea6 Update LICENSE пре 8 година
README.md 582cc2c7e8 Improved README example пре 8 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json 56e9d67d25 package.json: Upgrade electron one more time пре 8 година
rollup.config.js 86424d9b31 Added regex comments to rollup.config пре 8 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases