Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Nathan Morse 16f559cbf2 Removed unused var verticesCount from OBJMTLLoader.js 11 yıl önce
build 4e57f70cba Updated builds. 11 yıl önce
docs 7793556b52 Merge pull request #4959 from gero3/patch-18 11 yıl önce
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 yıl önce
examples 16f559cbf2 Removed unused var verticesCount from OBJMTLLoader.js 11 yıl önce
src fc884b65b2 Update ShapeGeometry.js 11 yıl önce
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 yıl önce
utils b280059da4 Fixed VertexColors support in FBX converter 11 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE 4857e75774 Update LICENSE 11 yıl önce
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 yıl önce
bower.json 999d0dabe4 Update bower.json 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases