Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gogoend 17e710612e Docs: Fix a little expression in Creating-a-scene.html in Zh doc. 6 年 前
.github d1f94e361a Updated ISSUE_TEMPLATE.md 6 年 前
build 8efec888c2 Updated builds. 6 年 前
docs 17e710612e Docs: Fix a little expression in Creating-a-scene.html in Zh doc. 6 年 前
editor e622cc7890 r107 6 年 前
examples 9158f95ac3 Merge pull request #17151 from heronote/patch-5 6 年 前
files 04ccaf5829 Docs/Examples: Fixed links on mobile. 6 年 前
src 8e981a56bb Merge pull request #17155 from hujiulong/dev 6 年 前
test ef64070122 OrbitControls: revert 6 年 前
utils 4e9b6b21e8 Merge pull request #16993 from looeee/fbxloader_tga 6 年 前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年 前
.gitattributes 5446f535d1 git should handle the line endings 7 年 前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年 前
.npmignore ccd86cc603 Include declaration files in npm package 6 年 前
.travis.yml 294d4b291a Tests against latest node 6 年 前
LICENSE 3b38509773 Update LICENSE 6 年 前
README.md a53ee62602 use shared-invite url for slack 6 年 前
icon.png c69db34ef8 Added icon.png 6 年 前
package-lock.json d75e75c8df Bumped lodash 6 年 前
package.json e622cc7890 r107 6 年 前
rollup-examples.config.js 3bac627f55 Clean up. 6 年 前
rollup.config.js aba45cb9c1 Change format from es to esm 6 年 前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases