Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 18f27df17d Removed another unneeded quaternion variable. As per @WestLangley suggestion in 0e9f32f1dd9ba8ff51060795d6b53101b3e7582f. 12 years ago
build 5dceea92d7 Updated builds. 12 years ago
docs 40432e2ba5 Removed removeMaterials and setMaterialIndex from GeometryUtils. See #3713. 12 years ago
editor 6a5288d7ab Editor: Fixed non pickable objects when deleting object. Fixes #3731. 12 years ago
examples dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. 12 years ago
src 18f27df17d Removed another unneeded quaternion variable. As per @WestLangley suggestion in 0e9f32f1dd9ba8ff51060795d6b53101b3e7582f. 12 years ago
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 years ago
utils 4e85c64fc4 Fixed sublime completions script. 12 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE eb44ccfc7b Updating copyright year 12 years ago
README.md ad419d40bd r59 12 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases