Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 19943de723 Merge branch 'master' of https://github.com/mrdoob/three.js into dev před 6 roky
.github edaceba048 r101 před 6 roky
build 87e3ef97d0 Updated builds. před 6 roky
docs f43afbd9ae Merge pull request #15842 from gogoend/zh_doc před 6 roky
editor 0d695cccd6 Editor: Removed instanceof usage. před 6 roky
examples 638138404d Examples: Fixed comment typo. před 6 roky
src 19943de723 Merge branch 'master' of https://github.com/mrdoob/three.js into dev před 6 roky
test 61a49191a8 Update BufferGeometry tets před 6 roky
utils eebed390cb Added modularize script. před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore před 7 roky
.npmignore ccd86cc603 Include declaration files in npm package před 6 roky
.travis.yml 294d4b291a Tests against latest node před 7 roky
LICENSE 3b38509773 Update LICENSE před 6 roky
README.md 9e7bddd9e5 README: Changed build-size badge service. před 6 roky
package-lock.json fc8466ae63 Updated package.json před 6 roky
package.json fc8466ae63 Updated package.json před 6 roky
rollup-examples.config.js 3bac627f55 Clean up. před 6 roky
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R před 6 roky

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases