susiwen8 39dfb463bb WebGPURenderer: sync `environmentIntensity` (#27958) hai 1 ano
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accessors 43fbcefc20 InstancedMesh: Add clone and dispose method for `morphTexture` (#27952) hai 1 ano
code bafd714420 TSL: Fix tslFn generate in isolated cache (#27844) hai 1 ano
core 05a1c4211c Node: Introduce `onUpdate` (#27964) hai 1 ano
display 4639edd29f WebGPURenderer: Apply fog before tonemapping and encoding (#27850) hai 1 ano
fog 4639edd29f WebGPURenderer: Apply fog before tonemapping and encoding (#27850) hai 1 ano
functions 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) hai 1 ano
geometry 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) hai 1 ano
gpgpu 76e1fb171a WebGPU Compute: Support for dynamic uniforms (#26906) hai 1 ano
lighting 39dfb463bb WebGPURenderer: sync `environmentIntensity` (#27958) hai 1 ano
loaders 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) %!s(int64=2) %!d(string=hai) anos
materials 70aed3da4c fix batching before instancing and add multidraw instance support (#27950) hai 1 ano
materialx 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) hai 1 ano
math 3d07bacfe8 CondNode: Fix duplicate conditional (#27828) hai 1 ano
parsers 60f307f603 Universal Renderer and WebGPUBackend (#26079) %!s(int64=2) %!d(string=hai) anos
pmrem bd2845f306 WebGPURenderer: Prevent PMREM to break when missing textures (#27951) hai 1 ano
procedural 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) hai 1 ano
shadernode 93be1831f0 ShaderNode: Fix cacheMaps.int -> cacheMaps.ints (#27911) hai 1 ano
utils 12b08b230c WebGPURenderer: PMREM (#27829) hai 1 ano
Nodes.js 7059b85ca3 WebGPURenderer: Support BatchMesh (#27937) hai 1 ano