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accessors
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43fbcefc20
InstancedMesh: Add clone and dispose method for `morphTexture` (#27952)
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hai 1 ano |
code
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bafd714420
TSL: Fix tslFn generate in isolated cache (#27844)
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hai 1 ano |
core
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05a1c4211c
Node: Introduce `onUpdate` (#27964)
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hai 1 ano |
display
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4639edd29f
WebGPURenderer: Apply fog before tonemapping and encoding (#27850)
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hai 1 ano |
fog
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4639edd29f
WebGPURenderer: Apply fog before tonemapping and encoding (#27850)
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hai 1 ano |
functions
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2d38c5dbf0
WebGPURenderer: MaterialX (#27294)
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hai 1 ano |
geometry
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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hai 1 ano |
gpgpu
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76e1fb171a
WebGPU Compute: Support for dynamic uniforms (#26906)
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hai 1 ano |
lighting
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39dfb463bb
WebGPURenderer: sync `environmentIntensity` (#27958)
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hai 1 ano |
loaders
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03e4e05557
NodeEditor: New Version (Rev. 3) (#25692)
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%!s(int64=2) %!d(string=hai) anos |
materials
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70aed3da4c
fix batching before instancing and add multidraw instance support (#27950)
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hai 1 ano |
materialx
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2d38c5dbf0
WebGPURenderer: MaterialX (#27294)
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hai 1 ano |
math
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3d07bacfe8
CondNode: Fix duplicate conditional (#27828)
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hai 1 ano |
parsers
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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%!s(int64=2) %!d(string=hai) anos |
pmrem
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bd2845f306
WebGPURenderer: Prevent PMREM to break when missing textures (#27951)
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hai 1 ano |
procedural
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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hai 1 ano |
shadernode
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93be1831f0
ShaderNode: Fix cacheMaps.int -> cacheMaps.ints (#27911)
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hai 1 ano |
utils
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12b08b230c
WebGPURenderer: PMREM (#27829)
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hai 1 ano |
Nodes.js
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7059b85ca3
WebGPURenderer: Support BatchMesh (#27937)
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hai 1 ano |