Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1acde35e23 Merge pull request #12755 from WestLangley/dev-mesh_scale před 7 roky
.github 3ca5eeb9d4 R88 před 7 roky
build 0970a011af Updated builds. před 7 roky
docs 67a94d312e Merge pull request #12747 from Mugen87/dev6 před 7 roky
editor 1ac876f1c6 Removed ImageUtils před 7 roky
examples 1acde35e23 Merge pull request #12755 from WestLangley/dev-mesh_scale před 7 roky
src 6e699974a9 Merge pull request #12745 from Mugen87/dev4 před 7 roky
test a3f33be18c WebVRManager: Removed standing and standingMatrix*. před 7 roky
utils 3a2675cecb Updated builds. před 7 roky
.gitignore ed44fb5012 Added .jshintrc file to .gitignore před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md 582cc2c7e8 Improved README example před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json 91812f55cd Updated Rollup to ^0.51.0 před 7 roky
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 před 7 roky

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases