Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 1b02bbec40 [glTF] Fix typo in _each dependency resolution. hace 8 años
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md hace 8 años
build ec4e8df3ea Updated builds. hace 8 años
docs edb5771db1 Create GLTF2Loader fork. hace 8 años
editor 9cfaa145aa Editor: Added shaders example. See #10800. hace 8 años
examples 1b02bbec40 [glTF] Fix typo in _each dependency resolution. hace 8 años
src 8e4507d16d Merge pull request #10732 from WhitestormJS/dev hace 8 años
test 4b946975f9 Removed duplicated build. hace 8 años
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute hace 8 años
.gitignore 5d32ac4d8a add .vscode directory to .gitignore hace 8 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 9 años
LICENSE 6c2e03fea6 Update LICENSE hace 8 años
README.md 09310167c2 Fixed Link to Migration Guide hace 8 años
bower.json d271add4e8 Added bower.json back. See #10431 hace 8 años
package.json 6d096f8c83 Merge pull request #10650 from TristanVALCKE/UnitTesting hace 8 años
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" hace 8 años

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases