Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1c92b9abfb Fixed Raycaster BufferGeometry breakage. 12 anos atrás
build c1763e8e2b Updated builds. 12 anos atrás
docs 3699fc2336 Support for boundingSphere with arbitrary center 12 anos atrás
editor 6a5288d7ab Editor: Fixed non pickable objects when deleting object. Fixes #3731. 12 anos atrás
examples 0531956894 Fixed VRMLLoader example. See #3728. 12 anos atrás
src 1c92b9abfb Fixed Raycaster BufferGeometry breakage. 12 anos atrás
test f45faba30d Merge branch 'updating-quaternion-fromEuler-tests' of https://github.com/danielribeiro/three.js into dev 12 anos atrás
utils 4e85c64fc4 Fixed sublime completions script. 12 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 anos atrás
LICENSE eb44ccfc7b Updating copyright year 12 anos atrás
README.md ad419d40bd r59 12 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases