Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

vincent courtalon 1ce730cd89 adding back updated load function to Audio for compatibility, AudioBuffer now only take the Audio context instead of the listener at creation 10 年之前
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editor d8dba4bff8 Editor: Added MeshPhysicalMaterial support. 10 年之前
examples 1ce730cd89 adding back updated load function to Audio for compatibility, AudioBuffer now only take the Audio context instead of the listener at creation 10 年之前
src 1ce730cd89 adding back updated load function to Audio for compatibility, AudioBuffer now only take the Audio context instead of the listener at creation 10 年之前
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev 10 年之前
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.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
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CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
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README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
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package.json e55ba32040 Updated package.json 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases