Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Pelle Johnsen 1e313979c3 Add option in blender exporter to bake keyframe animation пре 7 година
.github 49993c2dc9 Added codepen templates and updated jsfiddles пре 7 година
build 9280a53a7e Updated builds. пре 7 година
docs ec1cc8d67d Update TextGeometry.html пре 7 година
editor e18b7259e7 CLean up пре 7 година
examples 6ac0b958be WebVR: Update origin trial token пре 7 година
src fa23fe4149 Clean up пре 7 година
test c5254b7343 Update test for LensFlare пре 7 година
utils 1e313979c3 Add option in blender exporter to bake keyframe animation пре 7 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 139be23873 visual studio folder can safely be ignored пре 7 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 5498e9ec31 Update LICENSE пре 7 година
README.md 582cc2c7e8 Improved README example пре 8 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json e7bfbd46ff Updated package.json пре 7 година
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 пре 7 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases