Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Aaron Cloutier 24cfc7cf50 Fixing Export Selected another issues. (#9485) 9 роки тому
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) 9 роки тому
build 7793c8b30c Updated builds. 9 роки тому
docs 2ee2d33965 Clarify the explanation (#9422) 9 роки тому
editor 32414584b3 Editor: Moved THREE.HTML code out of html2canvas.js 9 роки тому
examples 48fa0d8213 Clean up. 9 роки тому
src 862579f741 Clean up. 9 роки тому
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 роки тому
utils 24cfc7cf50 Fixing Export Selected another issues. (#9485) 9 роки тому
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 роки тому
LICENSE c2e049403f Update LICENSE 10 роки тому
README.md 84e6749fa3 Simplified README 9 роки тому
bower.json 635b3e274d Fix bower.json ignores 10 роки тому
package.json ee0b32e80d remove comments and unnecessary newlines from glsl files (#9389) 9 роки тому
rollup.config.js 45974c952f Somehow this is no longer needed. 9 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases